POP ESTIMATION USING DYNAMIC LULC SETTLEMENTS VALIDATION

The foundational step of this methodology involves the deployment of a centralized processing interface within the Google Earth Engine (GEE) environment. The provided visualization captures the core interface of the custom GEE application, which serves as the hub for the multi-sensor LULC validation pipeline. Within this dashboard, users can define a specific Area of Interest (AOI)—highlighted here over the Iberian Peninsula and North Africa—and configure key parameters, including temporal ranges for the acquisition of sentinel-derived products. Crucially, the interface is designed to load and compare two primary datasets simultaneously: Dynamic World (near real-time, probability-based LULC) and ESA WorldCover (10m resolution structured LULC). The contrasting classification schemes are represented by the legends on the left and right sides of the map view, which illustrate the varying definitions of ‘Built-up’ and urban areas between the two products. Establishing this visual and statistical comparison at the application level is the prerequisite for calculating the spatial disagreement threshold, or delta, that guides the subsequent merging and population estimation phases.